June 2005 Archives
From Scowlin:
Greetings from your grumpy leader:
I was checking through all of the documentation that Elunae left for him
(damn that pointy eared girl liked to write) and have pulled out some
general practices that have been agreed upon and followed by the guild for
some time now. Some of the notes are hard to read (crayon is not the best
media for this type of illumination) but I thought I would extract some of
them and re-write them for the latest generation of recruits.
Dungeon loot policy: Group loot - Rare.
This mainly only counts for dungeons, where you are more likely to find
rare or better items, although please all feel free to use it when you
group up together in the outside world, although for smaller group (and the
faster non-elite kills you will be doing) I suggest you could always swap
down to;
Small grouping loot policy: Free for all - Uncommon
As with all looting within the guild, if you can't use a good item that
drops, please try and think of a main character that might like it before
passing onto alts. With our experience disparity some great stuff is
dropping that we all have a tendency to pass onto our alts of the AH, where
possible lets cut out the middle man and keep it within the guild. (I have
noticed that this seems to be common practice already).
Recruitment: Friends and Family.
At this stage it is agreed we will not be recruiting outside friends and
family. This is not to say that we shouldn't consider recruiting but
instead that we are not actively going to seek any additional guild members
(yet). On invites into the guild, try to get another officer to invite,
other than the officer introducing. This keeps the whole process crystal
clear. I am thinking of setting up additional ranking systems, suggestions
for these might be good, I would like to be able to differentiate between
main guild members and the "younger family members" as well as recruits
that we find from outside our social circle eventually.
Quartermasters and Treasurer
At the moment I suggest we retain these traditional roles, as later in life
there may become a time that they are required. At this stage we are all so
busy in our lives that not much time is dedicated to supporting these
important roles. However donations are still greatly appreciated.
Help day
I think that an evening should be made available to help people out on
tricky tasks, here officers of the guild can assist the members with the
slaying of foul beasts and the such, I am going to suggest Tuesday night at
this stage, and will make myself available for healing duty where possible.
Potential ranks.
Trader Auction house trader
Initiate Non-family new invite
Member Friends or family member
Quarter Master Guild stores holder
Treasurer Guild monies holder
Officer Main guild member
Guild leader There can be only one! (anyone else?)
Scowlin
Simon / Scowlin's account of the boss fight in Uldaman, should anyone need it:
Adam
Leafshine - 34 Night Elf Druid - Tailoring / Enchanting
Amontal - 16 Human Mage - Herbalism / Alchemy
Amontel - 6 Human Priest
Boltcracker - 7 Gnome Rogue - Leatherworking / Skinning
Alex
Kekkejiq - Gnome - Warlock - Herbalism & Alchemy - 41
Xelassy - Human - Priestess - Enchanting & Tailoring - 11
Glyandryll - Night Elf - Huntress - Skinning & Leatherworking - 10
Allie
Poppity: 47 Gnome Warlock, Engineering (265?) & Mining
Jaspar: 9 Human Paladin.
Nuthatch: 16 Nightelf Hunter, Skinning & Leather working.
Jimlass: 3 Human Rogue.
Magpie: 1 Dwarf Rogue ,Treasurer.
Clepto: 1 Dearf Warrior, AH mule.
Bubbelle: 1 Gnome Warrior.
Chris
Buliwyf - Dwarf Paladin 43 (Mining/smithing)
Andromache - Human Mage 23 (Tailor/Enchanter)
Roneth - Dwarven Hunter 12 (skinning/leatherwork)
Maniere - Human Rogue 6
Dale
Alarqa - 42 Human Warrior, Herbalism 205 Alchemy 230
Balthor - 44 Dwarf Hunter, Mining 197 Engineering 230
Elunae - 42 NE Druid, Tailoring 212, Enchanting 225
Bard - 31 NE Rogue
John
Psia - NE Hunter 42 - mining (165) / engineering (168)
Alyce - Human Priest lvl14 - herbalism / tailoring
Connall - Human Rogue lvl7 (Unguilded and likely to become a AH mule)
Martyn
Eldanar - Human Paladin - 47 - Armour Smith 256, Mining 287
Ashilandra - Night Elf Druid - 31 - Alchemy 209, Herbalism 200 ish
Luinellin - Night Elf Hunter - 22 - Leather work, Tailoring - AH Mule
Alarain - Human Priest - 22 - Tailoring 150, Enchanting 100 ish
Valnaur - Human Mage - 8 - Skinning, Mining (unguilded I think)
Gradjo - Dwarf Warrior - 10 - Skinning / Mining
Balopius - Gnome Warlock - 6 - No trades (unguilded I think)
Matt
Ranamir (34) Night Elf Hunter - Skinning/Leatherworking
Spiv (5) - Gnome Rogue - Enchanting - not guilded yet, currently muling at the AH
Bettina (1) - Human Warrior - not guilded yet
Nick
Almaron - Human Rogue 36 skinning 230ish /leatherworking 180
Zarama: Night Elf Warrior 21 Mining / Blacksmithing
Garamond: Dwarf Priest 8 Herbalism - going nowhere
Perpetua: Human Warlock 14 Tailoring 80ish (and probably enchanting
soon)
Rahim
Bugsy - lvl 30 Night Elf Hunter - Skinning / Leatherworking
Malone - lvl28 Human Paladin - Mining / Smithing
Thorens - lvl2 Human Mage - Skinnning / Tailoring
Delboy - lvl15 Dwarven Rogue - Ducking / Diving
Rory
Artful - 45 Dwarf Hunter (high level skinner/leatherworker)
Swallow - 44 Human Mage (Tailoring 250+)
Tommi - 44 NE Rogue (High Level Herb/Alchemy)
Wildwind - 38 Human Paladin (Tailoring / High level enchanting (approx 240)
Simon
Scowlin: 47 Dwarf Priest, Tailoring (241) & Skinning (300).
Jimlad: 31 Human, Rogue, Engineering & Mining.
Glaive: 15 Human Paladin.
Firebeard: 17 Dwarf Hunter.
Wyntair: 14 Nightelf Druid.
Whence: 7 Human Mage.
Gum: 1 Gnome warrior.
Sophie
Mhyrel: Night Elf Hunter (33) - skinning / leatherworking (about 180 atm)
Naiad: Human Warlock (18) - herbalism / alchemy
Nightstealth: Gnome Rogue (6) - no trade yet but probably heading for mining / engineering - unguilded
Steve
Reb - lvl 60 Night Elf Hunter (Marksman) - 300 Skinning, 300 Dragonscale Leatherworking
Darkkin - lvl 34 Dwarf Rogue (Combat) - 110 Herbalism 100 Alchemy
Hirard - lvl 16 Human Warrior
Denser - lvl 9 Human Warlock
Toby
Blayse 28 Gnome Mage (engineer 120 & miner 100ish IIRC)
Fetch 2 Gnome Fighter (AH Mule)
Tommo
Strobmoli, Gnome, Mage, 20th, herbalism 94 and enchanting 30 (ish)
Rathelbrad, Dwarf, Paladin, 4th (not guild)
Esatobeen (Night Elf fighter) lvl 9 (10 tonight...) skinning 30 (ish)
For those of you who aren't skilled cloth workers, tailoring has been bugged since the last major patch, with the different patterns not showing up as grey, green, yellow or red. This is obviously annoying when you're trying to train.
However, I just found this handy-dandy chart which solves the problems for now:
Alarqa has reached her first major milestone :)
