The latest dispatches from Azeroth

Recently in Paladin Category

3.0.2 and your Tankadin a review

| 0 Comments | 0 TrackBacks

So,

 

The patch is out, and we have played with the new talents, but what conclusions have we come to? Well here are mine about Glaive;

 

Glaive.JPG

 

  • All tankadins have been gifted with a few new tricks, threat generation has improved, gear choices been made clearer, and dps ramped up considerably.
  • Previously I wouldn't have bothered with PvP, naturally I could run into AV and help achieve the objectives, or defend something, but it was a slow process and not that much fun. Now I still have the survivability, yet I have also been granted with a big stick to whack - sorry smite my enemies with. AV now lasts about as long as it takes to cap all the towers and slap Drek down... seven minutes?
  • Heaven forgive anyone foolish enough to jump in my way on the run to those towers, I have numerous bubbles to pick, wings to sprout and a 20 minute cool down on my LoH, I will use them, and run you down (10 second snare on the ranged insta cast shield of the avenger has never been as much fun as it is now) and try to stomp on you until you are dead.
  • PvP now also holds a main hand reward that a tankadin will want, it gives more casual players a definite chance of bringing their tankadin up to gear.
  • Threat generation is up, and it has gone through the roof with undead and demon mobs, I have a feeling that WotLK will be a fun expansion, I have definitely moved Holy Wrath to a hot button, previously it was on the spell book.
  • However when I compare myself against a warrior, I just don't compete on single targets, our nice warrior (Gradjo) easily pulled agro from me in a Curator fight, and I couldn't get it back. (the threat meters were close). This however is as it should be.
  • Soloing is a breeze now, a combination of dps increase and mana regeneration skills mean you can take individual tough mobs, as well as huge packs. Early burning crusade instances are soloable, at a comfortable pace without needing to self heal very often. Even that dragon only needed two holy lights to get past.

So, the tankadin is all good, it solo's much better, it tanks better and it deals a bucket load of damage, AoE damage is up, and mana regeneration is no longer and issue.

 

With this in mind; how tough is the expansion going to be?

 

About this Archive

This page is an archive of recent entries in the Paladin category.

Death Knight is the previous category.

Find recent content on the main index or look in the archives to find all content.

OpenID accepted here Learn more about OpenID